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Rummy Rules: How Do You Play Rummy?

Rummy is a simple card game that supports as few as 2 players, but works better with more players than its “Gin” counterparts.

Game type: cards, vs, matching
Number of players: 2-6
Suggested age: teen+

Game Pieces
Standard A-K 54 card deck.
Notepad/pen for score

Pregame Setup
the dealer shuffles the deck and deals out cards, face down, to each player starting to their left.
2 players = 10 cards, 3-4 players = 7 cards, 5-6 players = 6 cards. These cards form each players hand.

The remaining cards are placed in the middle of the play area and form the “stock” or draw pile.

Playing the Game
First play starts to the left of the dealer. Dealer is passed to the left at the end of each round.

Players must draw 1 card from either the discard pile or the stockpile at the beginning of their turn and add it to their hand.

Players may play any “meld” from their hand onto the table.

Melds can be either “sets”, which are three or four of a kind or “runs”, which are or a sequence of three or more cards of the same suit.

Players may also add one or more cards from their hand to any existing meld already in play on the table. All melds can be used by anyone once they are played. This is called “laying off” your cards, and you may always lay off your cards during your turn.

Examples: You may add a 4th three to set of 3 3’s or add an A to a run of 2,3, and 4

You end your turn by discarding one card to the discard pile, but you cannot discard the same card you drew from the discard pile back to the discard pile that same round that you drew it.

If the stock/draw pile is depleted, then turn over (but do not shuffle) the discard pile. It is the new stockpile.

Winning the Game
You win the game by using all of the cards in your hand. This can be done any way you are able, including having the last card discarded at the end of your turn.

When you win the round then your opponent’s remaining cards are taken as bounty. Face cards are worth 10 points each, numbered cards are worth their numbered value, and aces are worth 1. Total value from all opponents is added to the winners score.

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