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One Night Ultimate Werewolf Rules: How do you Play One Night Ultimate Werewolf?

One Night Ultimate Werewolf

Overview
You and the other players take on a role in a village and try to discover who the werewolves are without drawing suspicion to yourself.

Game type: Cooperative – Teams – Verbal
Number of players: 3-10
Suggested age: teen+

Game Pieces
16 role tokens: 3 villagers, 2 werewolves, 2 masons, and 1 each of; seer, robber, troublemaker, tanner, town drunk, hunter, insomniac, minion, doppelganger
16 role cards: same distribution

Pregame Setup
Basic setup is for 3-5 players, but you can add more players and complexity by simply including more role cards into the game.

For 3 players use 2 werewolves, seer, robber, troublemaker, and 1 villager.
For 4 players add 1 villager
for 5 players add 2 villagers

there should always be 3 more role cards in play than there are players.
Place the role tokens (face up) in the middle of the play area for each role card that is being used in the game.

Shuffle the role cards and deal 1 card to each player. Place the 3 remaining role cards in the middle of the play area, face down, next to the tokens.


Each player should secretly view their card and then place the card towards the middle 3 cards where each player may be able to reach it and still know that it is your card.

Declare one player as the “announcer.” It’s best if this player knows how to play before becoming the announcer. The announcer declares the phases of the game and when actions should be taken. There is a free app you can install on a smartphone if you wish to use that as an announcer.

Playing the Game
The game is divided into two stages. A night phase and a day phase. Roles are called upon to perform their special action during one of these phases. Some roles have no actions. It’s possible there are no werewolves, as they both could be in the center.

The game starts in the night phase. Tanners, Villagers, and Hunters never wake up during the night phase.
Announcers may use the following script:

Announcer: “Everyone, close your eyes.”
All players close their eyes (including the announcer).

“Werewolves, wake up and look for other werewolves.”
The werewolves open their eyes and look for anyone else whose eyes are open (there might not be any others).

“Werewolves, close your eyes.
Seer, wake up.
You may look at another player’s card or two of the center cards.”
The player with the Seer card opens her eyes
and may quietly look at one other player’s card or any two of the cards in the center.

“Seer, close your eyes.
Robber, wake up.
You may exchange your card with another player’s card, and then view your new card.”
The player with the Robber card opens his eyes and may quietly exchange his card for another player’s card, which he looks at.

“Robber, close your eyes.
Troublemaker, wake up.
You may exchange cards between two other players.”
The player with the Troublemaker card opens her eyes and may quietly exchange the cards of two other players without looking at those cards.

“Troublemaker, close your eyes.”
The Announcer, keeping his eyes closed, moves the cards around slightly so that no player can visually identify which cards were moved originally.

“ Everyone, Wake up!”
All players open their eyes and proceed to be suspicious of everyone else.

No players may interact with another player (in any way) during the night phase except when performing actions related to their role. If your role is not called then you must keep your eyes closed. If your role has no actions to take then you must keep your eyes closed.

Day Phase: Players may now communicate but they can never show their role cards and they can not look at their own role cards. Players may not be aware that their role has changed during the night, if it has, then that player is unknowingly of that role and on that team.

Players may say anything they like during this phase to try to uncover who, if any, might be the werewolves. After some discussion, the announcer will declare it’s time to vote and will count down from three, at one each player will point at another player to vote for who might be the werewolf.

The player with the most votes is executed. Each player with two or more votes and has a tie for most votes then both players are executed. If no player receives more than 1 vote, then no one is executed.
All executed players reveal their cards.

Full role list and order that they should be announced:

Doppelganger is a special role that becomes another role. During the night phase, she can view another player’s card and will become that role. Villager, Tanner, Hunter = now that role, does nothing else at night.
Werewolf or Mason: she wakes up with the other werewolves or masons when they are called. She is on the werewolf team is she views a werewolf and on the village team if she views a mason.

She immediate performs their respective action if she views a Seer, Robber, Troublemaker, or drunk. She does not wake up again when these roles are called normally.
At the end of the doppelganger phase, the announcer will announce that if she viewed a minion card, to keep her eyes open and the werewolves to put their thumb up (she is now on the werewolf team). If she did not, then she should close her eyes.

If she views the Insomniac then she opens her eyes after the Insomniac closes theirs to check her own card to see if she is still a doppelganger.

Werewolves are on the werewolf team, and when called, they open their eyes to see each other.

Lone Wolf option– If there is only 1 werewolf then that werewolf may view one center card.
Minions are on the werewolf team and all werewolves put their thumbs up, but keep their eyes closed. Minions know who the werewolves are, but werewolves do not know who the minions are.

Masons wake up and view each other. Both mason cards must be added to the game if one is used.

Seer may choose to either view one player card or two center cards.

The Robber may replace their own role card with any other player card (they may not view before they take).

Troublemaker may swap two other players cards (without viewing), those players are now those roles.

Drunk must exchange his drunk card (face down) for a role card in the center but does not look at the new role card.

Insomniac only use this card if the troublemaker or theif are in the game as well. Insomniac may check their card one last time to make sure it hasn’t changed.

Doppelganger as insomniac may now view their card one last time to make sure it hasn’t changed.
Hunters are not awake at night but always kill whoever they are pointed at (voted for) if they themselves are executed.

You may add or remove roles as you please, but you must always add 3 more roles than there are players and insomniac must only be used when robber and/or troublemaker are in the game (she is redundant if they are not).

Winning the Game

After one night and one day:
Villagers win the game if at least one werewolf dies; it doesn’t matter if an innocent(s) was (were) executed as well.
Villagers win the game if no one is executed and no werewolves are in the game.
Villagers can lose the game if they execute another villager (including the tanner) without catching any werewolves.

Werewolves win the game if at least one player is the werewolf and no werewolves are killed and the tanner isn’t killed.

Tanner is on neither villager nor werewolf team but (always) win the game if they manage to get themselves killed. If the tanner dies and no werewolves die, yet are in the game, then the werewolves lose. The villagers still win if the tanner dies, but also a werewolf dies. If only the tanner dies then only the tanner wins.


One Comment

  1. Quincy says:

    What do you do in ultimate Vampire when the vote is a tie?
    It was the gremlin and assassin v. The vampires.

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