Uno Attack is a twist on the original Uno game that requires a special Uno deck and a special card launcher. Unlike the original Uno game, in which the goal was to play all your cards before the other players, Uno Attack rules state that to win the game, you must be the first player to reach 500 points.
As in the original Uno, Uno Attack rules state that each player is dealt 7 cards by the dealer. The dealer is selected by randomly drawing a card; player with the highest number is the dealer. Special cards count as 0. The top card of the deck after cards are dealt is turned face up on top of the launcher to begin the Discard pile. The remaining cards are placed face down inside the launcher.
On each player’s turn, rotate the launcher so it faces that player. On each turn, you must match the top card in the discard pile by number, color, or word. If you cannot discard, then hit the Launcher button. The Launcher may or may not shoot cards out. If no cards come out, then your turn is over. If cards shoot out, then you add these cards to your hand and your turn is over. Ensure you take all cards provided by the Launcher, including any card sticking partway out of the Launcher. Play begins moving clockwise (to the left), but can change during game play based on play of the Reverse card.
When you have only one card left, you must yell UNO! If you fail to do so, and another player catches you before the next player’s turn starts, you must hit the Launcher button twice. When a player discards all cards, the round is over.
The player who discards all cards gets points based on the cards left in opponents’ hands as follows per Uno Attack rules:
Cards 1-9 Face Value of Each
Reverse, Skip, Hit 2 20 Points each
Discard All, Trade Hands 30 Points each
Wild, Wild All Hit, While Hit-Fire 50 Points each
The first player to reach 500 points wins. You may alternately play by keeping a running total of each player’s hand at the end of each round and the player with the lowest point total when another player reaches 500 points wins the games.
Uno Attack rules include rules for cards at are specific to Uno Attack. These cards are as follows:
Reverse – Reverses the current direction of play. If play is currently moving to the left, it now moves to the right.
Skip – The next player loses his or her turn. Game play continues in the same direction it was moving.
Wild Card – Can be played on any card in the discard pile. The person playing the card calls any color to continue play. A Wild card can be played even if the player has another playable card in his or her hand.
Hit 2 – This card is like “Draw 2” in the original Uno game. The next player must hit the Launcher button twice. That player’s turn is then over; play continues in the same direction it was moving.
Trade Hands – When this card is played, the player discarding the Trade Hands card trades his or her hand with another player of his or her choosing.
Discard All – This card allows you to discard all of the cards in your hand of the same color. This color is not chosen, but is based on the last card on the Discard pile.
Wild All Hit – Like other wild cards, when the Wild All Hit card is played, the person who played it calls a
color, then each player must press the Launcher button once. Any cards that shoot out must be added to the player’s hand who activated the Launcher. The player who played the Wild All Hit card does not press the Launcher button. Then play continues as normal, with the chosen color being what must be played on the discard pile.
Wild Hit-Fire – Like other wild cards, when the Wild All Hit card is played, the person who played it calls a
color, then the next player in the direction of play must press the Launcher button until the Launcher shoots out cards. The activating player adds the Launched cards to his or her hand and loses the turn. Play continues as normal with the next player, with the chosen color being what must be played on the discard pile.
Special Rules / Situations
According to Uno Attack Rules, when starting the discard pile, it is possible for a ‘special’ card to be turned up. If this happens, there are rules for each of the special cards as follows:
Reverse card: the dealer plays first, but play goes immediately to the right instead of to the left as normal. The dealer should play a card of the same color as the reverse card.
Skip card: rather than the person directly to the left of the dealer going first, they are skipped, and the next person in the rotation (to the left) plays first. The player should play a card of the same color as the reverse card.
Wild card: the player to the left of the dealer may call out any color and then play a card. Play continues to the left as normal.
Hit 2: the player to the left of the dealer must hit the launcher button twice and take any cards provided and place them in his or her hand. Place continues as normal, with the next player to the left beginning play.
Trade Hands: place this card back into the deck in a random position and turn up the next card.
Discard All: the player to the left of the dealer begins play with a card of the same color, or another Discard All card. If that is not possible, that player must hit the Launcher button. Play continues to the left as normal.